DEADLANESBETA

Press kit

Deadlanes

A turn-based MMO in a dying galaxy where strategy beats grind. Every player's turns feed one shared war.

Everything on this page may be used freely in coverage of the game. For a beta slot, an interview, or anything not here, email [email protected].

DeveloperS3 Innovations (a solo project by Josh Silverman)
StatusClosed beta, recruiting in waves. Free during beta.
PlatformsiOS (TestFlight) and Android (Google Play). Phone-first, landscape.
GenreTurn-based, asynchronous space-trading MMO (strategy, simulation)
Business modelFree-to-play at launch. Premium currency (Aurum) buys paint jobs, cosmetics, crafting time and gear from other players. Turns can't be bought with any currency. No ads. No loot boxes.
SessionAbout ten minutes of turns a day. The daily turn cap can't be bought.
WorldOne shared persistent galaxy of about 2,500 star systems. Seasons last twelve weeks. Each new season rebuilds the galaxy. Level, blueprints and reputation carry over.
Linksdeadlanes.com · Discord · Field manual
Contact[email protected]

Boilerplate

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One line

A turn-based MMO in a dying galaxy where strategy beats grind. Every player's turns feed one shared war.

50 words

Deadlanes is a turn-based MMO in a dying galaxy where strategy beats grind. Everyone shares one persistent galaxy of 2,500 star systems. Your territory keeps working while you're offline and can be raided while you sleep. Every player's turns feed one war against three alien factions. Seasons rebuild the galaxy. No pay-to-win. Closed beta now recruiting.

150 words

Deadlanes is a turn-based MMO in a dying galaxy where strategy beats grind. All players share one persistent galaxy of roughly 2,500 star systems. Everyone gets the same number of turns each day. Over each season the map shrinks as corruption eats away at the warp lanes.

Players trade, raid, craft and claim ground. The game keeps running after you log off. Your standing defenses and the combat orders you wrote fight on your behalf. Your territory keeps earning while you sleep. It can also be attacked. Nothing ever waits on another player being online. Playing longer doesn't put anyone ahead.

A galaxy-wide war runs above the player economy. Three alien factions are fighting for the same space. Every player's actions move the front lines each night. Every twelve weeks the galaxy is rebuilt. Commander level, blueprints and reputation carry forward to the next season.

Turns can't be bought with any currency. Premium currency buys paint jobs, cosmetics, crafting time and gear from other players. Think Trade Wars 2002 with EVE's stakes and a shared war like Helldivers, on your phone. The closed beta is recruiting now on iOS and Android.

Design

The five pillars

The rules the whole design hangs on. If a feature seems odd, one of these usually explains it.

  • Fully asynchronous. You never wait on another player. A fight against another player is fought against the standing orders they wrote.
  • Being offline is where the drama is. Extractors, pickets, citadels and loaned ships keep working while you sleep. They can also be attacked while you sleep. Defense comes down to planning ahead.
  • One shared war. There is a single shared galaxy each season. Traders and pirates push the same conflict. A Game Master voice that everyone hears directs the pressure.
  • A full session is ten minutes. The daily turn cap is about ten minutes of play. Spending more time gets you more depth. It won't give you a lead nobody else can catch.
  • Turns can't be bought. No currency buys turns. Premium currency buys paint jobs, cosmetics, crafting time and gear from other players.

Assets

Art, logo and icon

Full-resolution originals. Please don't recolor the logo or place it on a busy background.

Key art2560 × 1429 PNG
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Deadlanes emblem: a gold-and-cyan blade inside a ring
Emblem712 × 762 PNG, transparent
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Deadlanes app icon
App icon1024 × 1024 PNG
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Screenshots

Beta client, 2868 × 1320, landscape. Some of the art is still unfinished.

Also available: the 1024 × 500 feature graphic used on Google Play.